Suchergebnisse

Suchergebnisse 1-10 von insgesamt 10.

Diese Seite verwendet Cookies. Durch die Nutzung unserer Seite erklären Sie sich damit einverstanden, dass wir Cookies setzen. Weitere Informationen

  • LuAEngine and LuABridge

    Lectro - - General Discussion

    Beitrag

    actually i think most of zones could be scripted directly in LUA instead of using ai_agents and might for dungeons too. I know, mostly LUA has old negative history but this library evolved much in past years... Currently not using but i'm thinking to start zones scripting on it. Simple creatures AI and similar really could be done on it.

  • Updating Complete Cmake

    Lectro - - Core Modifications

    Beitrag

    about option "WITHOUT_GIT, its really was missing btw, what exactly option "PCH_SUPPORT_DIR" does?

  • [WIP] Death knight zone

    Lectro - - Core Modifications

    Beitrag

    i have sad news, i simply cannot find solution for clang os x linking, i tried many ways which i found on the internet how to load symbols from world executable to scripts but i had no success, it seems there need to make shared library for game related features and link it with script libraries, on other unix variants compilation has no issues since these can use gnu linker. Right now i'm finishing my changes and going to open pull request with cmake, code and travis improvements, it also shoul…

  • [WIP] Death knight zone

    Lectro - - Core Modifications

    Beitrag

    hello again, currently temporaly I stopped developing this because I got other major plans to do in this project - fix OS X build and make correct tests on travis OS X environment, additionally appveyor support too. I don't have any OS X virtual machines right now, I can work only with travis ci to see possible errors. Since these are done, i'm about to port clang support for windows builds, I have mean, compilation with clang/mingw/msys2 will fully avaible and for last part i'm going to stage o…

  • [WIP] Death knight zone

    Lectro - - Core Modifications

    Beitrag

    Hello again, I'm starting to develop death knight zone in branch github.com/Lectro/AscEmu/tree/death_zone (based on develop) at this point any information related to creatures AI, phases and similar could be useful. Quests status: In service of the Lich King(12593) - works The Emblazoned Runeblade(12619) - works spell target issue - spell target always should be caster, but generally it doesnt causes big problems Runeforging: Preparation For Battle(12842) - works added spell credit instead of us…

  • clang support

    Lectro - - Core Modifications

    Beitrag

    unix build even on old arcemu was taking forever, travis has server compatible hardware and doesn't use any other interface tools like i do (cinnamon de, codeblocks, visual terminal and other gui tools). My system hardware: Intel Pentium (2 x core), 2ghz 8 gb ram DDR3 SSD 250 GB Antergos Linux x64 (also using some systems in virtualbox, but during unix build, i wasn't using any high resource apps) also perviously used Fedora 23 x64, but went to antergos because of this system advantages over deb…

  • clang support

    Lectro - - Core Modifications

    Beitrag

    clang is c/c++ compiler built on LLVM which is superrior to gnu gcc/g++, functionality basically almost identical but clang performs faster compilation time and better diagnostics, this compiler can be used on various unix systems (Linux, OS X, BSD) and windows (well, not going to add it for windows environment). gcc/g++ compilation on my system takes over 80 mins to compile when with clang i'm getting it in 35 min. and btw, pull request is almost ready, right now i'm using travis to determine e…

  • clang support

    Lectro - - Core Modifications

    Beitrag

    Hello again, i just started to implement clang support Any suggestions and additions are welcome github.com/Lectro/AscEmu/tree/clang_support branch is based on develop branch, commits are going to be squashed into single commit - no worries

  • Cmake rewrite

    Lectro - - Core Modifications

    Beitrag

    it will reduced to msvc 2013, i'm still reworking on dependencies

  • Cmake rewrite

    Lectro - - Core Modifications

    Beitrag

    Hello, recently i started cmake rewrite, lately will submitted as pull request when it will ready, if someone has ideas, feel free to post them. right now i'm working on: github.com/Lectro/ascemu branch cmake_cleanup This new system will make easier editing and reading, also i'm going to get rid off of all old definitions which makes build system messy, like as global_defines or global_include_dirs Today i'm going to finish initial system and i would appreciate for testing help - especially OS X…