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  • Zyres Blog 08/18/2018

    Zyres - - Core/Script development

    Beitrag

    Greetings! I hope you are still alive after the hottest summer since years XD. Finally it is a few degrees colder and I'm back here with a short update. DB Updates Finally I layed my hands on the db update process and some new c++ features. Basically we use the experimental filesystem to check out the update files and the core will apply these files if needed. If you need further information about this check out our wiki: ascemu.github.io/Wiki/docs/unsorted/auto_update/ Serialisation and Packeth…

  • Zyres Blog 07/06/2018

    Zyres - - Core/Script development

    Beitrag

    Hello There was no blog since january.... jesus I simply forgot to inform you, sorry about that. You may ask "What is going on here"... let me wrap all the latest changes together. Evairfairy designed the future for our packet handling. Basically it allows us to serialise packet structures and move it out of our logical code. every packet gets constructed in its own class. All version specific structures gets moved out of the preparing functions. As a positive side effect the serialisation proce…

  • Welcome 2018

    Zyres - - News

    Beitrag

    It seems we forgot to welcome you to 2018! We're glad you made it into the new year, and we hope for some impressive contributions from you. Part of our vision is to provide strong support for multi-version, and in 2017 we proudly became one of the first projects to integrate multi-version within the same core codebase. What happened to the DB in general? With core multi-version, we had to decide how to provide the appropriate databases; as a result, we have made great strides with our database …

  • Zyres Blog 01/02/2018

    Zyres - - Core/Script development

    Beitrag

    Hello First and foremost, I am glad that you arrived in 2018 without major problems. What happened since the last blog post? Let me think and crawl through the last commits for you. We adapted some features in CreatureAIScript and started writing the first draft for a documentation. We will make it available by the end of this month. If you see some important issues with CreatureAIScript and / or the pages on the wiki, let us know. Use the override specifier if you want to override a virtual fun…

  • Coding Standards

    Zyres - - General Discussion

    Beitrag

    Hi We should create new coding standards since our current ones are pretty outdated and old fashion. The goal should be to reduce our standards to a solid minimum. You can find our current standards here: ascemu.org/wiki/index.php?title=Coding_standards

  • Zyres Blog 11/06/2017

    Zyres - - Core/Script development

    Beitrag

    Hello So what happened during the last month? Well, we removed MoonInstanceScripts yesterday and changed some important things for InstanceScripts in general. InstanceScripts now create boss encounter states by default and some states are set automatically (e.g. if a boss dies the state is set to finished, if a boss enters a fight, the state is set to progress). We can stop worry about these states and moving on with more important mechanics. Another important change happened to timers. Timers a…

  • Zyres Blog 10/06/2017

    Zyres - - Core/Script development

    Beitrag

    Good morning I should give you a new blog post to sum up the changes made since Zyres Blog 9/24/2017 During the rewrite of Instance and AIScripts from the Moon project, I found myselfe in the depths of AIInterface which mainly controles movement e.g. path generation from waypoints and collision. The result of it was, a lot of encapsulating and rewrite of waypointscripts. Beside waypoint scripts we do the extra mile researching spline functions like knockback, jump and charge. Aaron02 reported a …

  • Zyres Blog 9/24/2017

    Zyres - - Core/Script development

    Beitrag

    Good afternoon, welcome to my first blog post here on AE. I think this is the best format to inform you about my/our work on AscEmu. We finally invest some love in the scripting projects. Back in 2011 Paroxysm startet the gossip menu rewrite. Unfortunately all old arcscripts stopped working since r4106. jackpoz fixed it a month later but the old and new gossip coexisted in the source. the arcscript team have no intention to update the scripts to the new gossip system. I removed the old gossip sy…

  • [C++] Ranged based for loops

    Zyres - - Core/Script development

    Beitrag

    for loops, a short list to use it: C-Quellcode (9 Zeilen)

  • Upcomming DB table changes

    Zyres - - General Discussion

    Beitrag

    logon_db table accounts: renamed acc->id, renamed login->acc_name, removed column gm (check out latest character_db changes account_permissions) NOTE: These changes are currently available on our develop branch.

  • Upcomming DB table changes

    Zyres - - General Discussion

    Beitrag

    Rename and reimplement account_permissions

  • The way our logon-/worldserver communicates without any direct db connection is unique and provide the best solution for realms provided by different people/groups. The accounts can not be altered by a troll and permissions for a realm will be set directly for the realm in the belonging character db. Here a list of all implemented or future usecases: Worldserver->Logonserver 1. 0x001 request register realm 2. 0x003 request session 3. 0x005 logon ping request 4. 0x009 realm auth request 5. 0x00C …

  • Upcomming DB table changes

    Zyres - - General Discussion

    Beitrag

    First part of the update: SQL-Abfrage (7 Zeilen)

  • Error avalanche after recompilation

    Zyres - - Help and Questions

    Beitrag

    But Evairfairy told you to pull the latest develop branch. 36e33af is the latest master branch.

  • Error avalanche after recompilation

    Zyres - - Help and Questions

    Beitrag

    Hey marco... sorry I was busy... do you have the correct dbc? You need to export them from your client. you need the following folders (the same dir where your world.exe is): dbc, maps, vmaps best regards

  • Error avalanche after recompilation

    Zyres - - Help and Questions

    Beitrag

    Which version do you choose in cmake?

  • Upcomming DB table changes

    Zyres - - General Discussion

    Beitrag

    We started this project in 2014 based on the latest arcemu version out there + the world db provided by DarkAngel39 (ArcDB). Our decision (develop the database) was necessary, because no one of these "old db devs" was interested to work on a new project and leave our dead presuccessor. After over 3 years of development + a second supported version (WotLK and Cataclysm) we come up with new requirements to our db structures. We already cleaned up nearly all old data and replaced them with new "cor…

  • I would say you should add the access level to every instance... like: character 0 character add 0 character add gold 0

  • World DB - Missing Tables

    Zyres - - Help and Questions

    Beitrag

    Oh you are correct.... I will update the commands to fix this

  • World DB - Missing Tables

    Zyres - - Help and Questions

    Beitrag

    Can you give me the complete command you are running?